Mobile Apps
Most businesses don't need an app. Some genuinely do.
If your team works somewhere with bad signal, needs the camera, or needs push notifications, that's an app. If it's a website with an icon, we'll tell you that and save you the money.
When an app is the answer
Three reasons, and everything else is a website.
Offline capability, device hardware, and push notifications. If your crew is in a basement with no signal, if you need the camera and GPS on every submission, if a notification has to arrive whether or not an app is open — that's a real app. Otherwise a fast mobile site does the job for a fraction of the cost and there's no app store to fight.
What's in it
Seven things.
iOS, Android, or both from one codebase.
Two platforms shouldn't cost double.
Offline-first where it matters.
Work captured with no signal, synced when it comes back, conflicts handled.
Camera, GPS and device features.
Photos with timestamp and location attached at capture, not typed in later.
Push notifications that respect people.
Configurable, quiet by default, not a firehose.
Authentication and roles.
Who can see and do what, including contractors on limited access.
App store submission.
Store listings, screenshots, review process, rejections. We handle it, including the rejections.
Update pipeline.
Shipping version two shouldn't be a project.
Modules are conditional capabilities. Providers, data handling, permissions, integrations, evaluation and human review are confirmed in the written scope.
How it works
Four steps.
01 — One call,
where we'll tell you honestly if you need an app at all.
02 — Core flow first.
The one screen your team lives in, built free.
03 — Build.
The rest, with one feedback round.
04 — Submission and launch.
Both stores, handled by us.
Recent work
Work examples are being prepared.
No client logo or project image is published without a complete record and permission.
No permissioned proof record is currently published.
How this starts
We build the main screen first. Free.
One clickable prototype and one feedback round are free. If you stop there, no payment is due and you keep the feedback; the prototype remains Kollabit property unless the engagement proceeds, subject to our Terms.
Book a Free ConsultationThe short version
What it costs.
- 200
- CAD per day, per AI Product Engineer.
- 8
- typical build days for a simple focused cross-platform app; store review is separate
- 100%
- Custom project deliverables transfer after final payment, subject to our Terms. Pre-existing Kollabit materials and third-party tools keep their existing ownership or licences.
Simple and typical estimates are non-binding. Final scope is confirmed before billing; taxes and third-party costs are additional.
Order your days →Questions
The ones we get asked.
How much does a mobile app cost to build?
$200 CAD per day, per engineer. A focused app runs about eight typical build days for a simple cross-platform scope, so roughly $1,600 before tax and approved add-ons. Simple and typical estimates are non-binding. Final scope is confirmed before billing; taxes and third-party costs are additional.
Do I actually need an app?
Only if you need offline, device hardware, or push notifications. We'll tell you on the call if you don't. This is a scoped target subject to data, platform, network and test results—not a universal guarantee.
iOS and Android both?
Yes, one codebase, no double charge. Collection, provider configuration, retention, access, deletion, human review and regulated-data handling are confirmed in the written privacy/security scope.
Does it work offline?
Yes, where it needs to. We build sync and conflict handling as standard for field work. This is a scoped target subject to data, platform, network and test results—not a universal guarantee.
Who handles the app store submission?
We do, including rejections and resubmissions. The developer accounts stay in your name. Availability depends on suitable provider access or APIs, account permission, approved scope and testing; confirm before committing.
How long does app store review take?
Usually a few days, occasionally longer. It's outside anyone's control, including ours. Simple and typical estimates are non-binding. Final scope is confirmed before billing; taxes and third-party costs are additional. This is a scoped target subject to data, platform, network and test results—not a universal guarantee.
Can it connect to my existing systems?
Usually yes, if there's an API. Name the tools and we'll confirm before you commit. Availability depends on suitable provider access or APIs, account permission, approved scope and testing; confirm before committing.
What about updates later?
Buy days when you need them. The update pipeline is built in.
Who owns the app?
Custom project deliverables transfer after final payment, subject to our Terms. Pre-existing Kollabit materials and third-party tools keep their existing ownership or licences.
What if my team won't use it?
They test the main screen before you pay. That's when you find out. No outcome is guaranteed; the free prototype tests the direction before billing. One clickable prototype and one feedback round are free. If you stop there, no payment is due and you keep the feedback; the prototype remains Kollabit property unless the engagement proceeds, subject to our Terms.
Tell us what your team does on site.
We'll tell you honestly whether it's an app or a website. One costs a lot less.